Historical Analysis of Interactive Gamification Research: A Literature Review with Kuhn and Lakatos’ Approaches

https://doi.org/10.22146/jf.84610

Feri Hidayatullah Firmansyah(1*), Yusep Rosmansyah(2), Dimitri Mahayana(3)

(1) Universitas Pendidikan Indonesia
(2) Sekolah Teknik Elektro & Informatika Institut Teknologi Bandung
(3) Sekolah Teknik Elektro & Informatika Institut Teknologi Bandung
(*) Corresponding Author

Abstract


This literature review provides an analysis of the historical development and theoretical frameworks put forth by notable philosophers such as Thomas Kuhn and Imre Lakatos in the field of interactive gamification research. By examining the contributions and perspectives of these influential figures, the authors aimed to enhance our understanding of the evolution of gamification as a research area. This review serves as a valuable resource for individuals interested in delving deeper into the concept of gamification in interactive research. Furthermore, it offers a collection of references that can be explored in the initial stages of gamification research. By studying the works of influential philosophers such as Thomas Kuhn and Imre Lakatos, researchers can gain valuable insights into the evolution of gamification  research and its theoretical underpinnings.. Kuhn's concept of paradigm shifts and Lakatos's ideas on research programs provide researchers with a framework to understand the progression of ideas and theories within the field.


Keywords


Historical analysis, Thomas Kuhn, Imre Lakatos, Gamification

Full Text:

PDF


References

Ahmad, A., Zeshan, F., Khan, M. S., Marriam, R., Ali, A., & Samreen, A. (2020). The Impact of Gamification on Learning Outcomes of Computer Science Majors. ACM Transactions on Computing Education, 20(2). https://doi.org/10.1145/3383456

Band, Y. B., & Avishai, Y. (2013). Introduction to Quantum Mechanics. Quantum Mechanics with Applications to Nanotechnology and Information Science, 1–59. https://doi.org/10.1016/B978-0-444-53786-7.00001-0

Bitrián, P., Buil, I., & Catalán, S. (2020). Flow and business simulation games: A typology of students. International Journal of Management Education, 18(1). https://doi.org/10.1016/j.ijme.2020.100365

Buil, I., Catalán, S., & Martínez, E. (2019). Encouraging intrinsic motivation in management training: The use of business simulation games. International Journal of Management Education, 17(2), 162–171. https://doi.org/10.1016/j.ijme.2019.02.002

Childers, J., & Hentzi, G. (Eds). (1995). The Columbia dictionary of modern literary and cultural criticism. Columbia University Press.

Danka, I. (2020). Motivation by gamification: Adapting motivational tools of massively multiplayer online role-playing games (MMORPGs) for peer-to-peer assessment in connectivist massive open online courses (cMOOCs). International Review of Education, 66(1), 75–92. https://doi.org/10.1007/s11159-020-09821-6

de la Peña Esteban, F. D., Lara Torralbo, J. A., Lizcano Casas, D., & Burgos García, M. C. (2020). Web gamification with problem simulators for teaching engineering. Journal of Computing in Higher Education, 32(1), 135–161. https://doi.org/10.1007/s12528-019-09221-2

Dindar, M., Ren, L., & Järvenoja, H. (2021). An experimental study on the effects of gamified cooperation and competition on English vocabulary learning. British Journal of Educational Technology, 52(1), 142–159. https://doi.org/10.1111/bjet.12977

Dustman, W. A., King-Keller, S., & Marquez, R. J. (2021). Development of Gamified, Interactive, Low-Cost, Flexible Virtual Microbiology Labs That Promote Higher-Order Thinking during Pandemic Instruction. Journal of Microbiology & Biology Education, 22(1). https://doi.org/10.1128/jmbe.v22i1.2439

Fiş Erümit, S., & Karakuş Yılmaz, T. (2022). Gamification Design in Education: What Might Give a Sense of Play and Learning? Technology, Knowledge and Learning, 27(4), 1039–1061. https://doi.org/10.1007/s10758-022-09604-y

Hacking, I. (1979). Imre Lakatos’ philosophy of science. The British Journal for the Philosophy of Science, 30(4), 381-402. https://doi.org/10.1093/bjps/30.4.381

Hamari, J., & Koivisto, J. (2014). Measuring flow in gamification: Dispositional Flow Scale-2. Computers in Human Behavior, 40, 133–143. https://doi.org/10.1016/J.CHB.2014.07.048

Jorritsma, R. N. (2021). How well does evolution explain endogenous retroviruses?—A Lakatosian assessment. Viruses, 14(1), 14. https://doi.org/10.3390/v14010014

Kanat, I. E., Siloju, S., Raghu, T. S., & Vinze, A. S. (2013). Gamification of emergency response training: A public health example. In IEEE ISI 2013 - 2013 IEEE International Conference on Intelligence and Security Informatics: Big Data, Emergent Threats, and Decision-Making in Security Informatics (pp. 134–136). https://doi.org/10.1109/ISI.2013.6578802

Krishen, A. S., Dwivedi, Y. K., Bindu, N., & Kumar, K. S. (2021). A broad overview of interactive digital marketing: A bibliometric network analysis. Journal of Business Research.https://doi.org/10.1016/j.jbusres.2021.03.061

Kuhn, T. S. (2012). The structure of scientific revolutions. University of Chicago Press.

Lakatos, I. (1978). Science and pseudoscience. Philosophical Papers, 1, 1–7.

Mahayana, D. (2022). Filsafat sains : Dari Newton, Einstein hingga sains data. ITB Press.

Olsson, M., Hogberg, J., Wastlund, E., & Gustafsson, A. (2016). In-store gamification: Testing a location-based treasure hunt app in a real retailing environment. In Proceedings of the Annual Hawaii International Conference on System Sciences (Vol. 2016-March, pp. 1634–1641). https://doi.org/10.1109/HICSS.2016.206

Paraskeva, F., Mysirlaki, S., & Papagianni, A. (2010). Multiplayer online games as educational tools: Facing new challenges in learning. Computers and Education, 54(2), 498–505. https://doi.org/10.1016/j.compedu.2009.09.001

Rodrigues, L., & Paulo, S. (2022). Are they learning or playing? Moderator conditions of gamification’s success in programming classrooms. ACM Transactions on Computing Education, 22(3), 1-27. https://doi.org/10.1145/3485732

Rossetter, T. (2022). From crisis to normal science, and back again: Coming full “Kuhn cycle” in the career of Warren B. Hamilton. In the G. R. Foulger, L. C. Hamilton, D. M. Jurdy, C. A. Stein, K. A. Howard, & S. Stein (Eds.), Footsteps of Warren B. Hamilton: New ideas in earth science. https://doi.org/10.1130/2021.2553(02)

Sterner, R. W., Small, G. E., & Hood, J. M. (2011). The conservation of mass. Nature Education Knowledge, 3(10).



DOI: https://doi.org/10.22146/jf.84610

Article Metrics

Abstract views : 1307 | views : 1411

Refbacks





Copyright (c) 2024 Jurnal Filsafat

Jurnal Filsafat Indexed by:

Google ScholarSinta (Science and Technology Index)


Jurnal Filsafat ISSN 0853-1870 (print), ISSN 2528-6811 (online)