Probabilitas dalam Finite State Machine Agen Cerdas Edugame “Ajut-Ajut Kids”

  • Siti Lailiyah STMIK Widya Cipta Dharma
  • Yunita Yunita STMIK Widya Cipta Dharma
  • Syamsuddin Mallala STMIK Widya Cipta Dharma
Keywords: Edugame, Bahasa Dayak, Pengacakan, Probabilitas, Finite State Machine, Game Agent

Abstract

Educational game “Ajut-ajut Kids” is developed in multimedia stages to introduce the Dayak Benuaq language for children. In this matching game, players must match two or more images and words in Dayak language. This study applies randomization to shuffle position of images and words in each round. It makes the game more challenging. Random and probability in-game agents are also applied, which will accompany children to play the kid character in Dayak clothes. Game agents, which apply the Finite State Machine (FSM) model, will provide expressions like pleasure, sadness, etc., according to the child's playing style. Random implementation and credibility in the FSM model allows agents to give random expressions. This makes the agent more natural. The result of this study proves randomization and probability have succeeded make this game more interesting and interactive to children.

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Published
2019-05-31
How to Cite
Siti Lailiyah, Yunita Yunita, & Syamsuddin Mallala. (2019). Probabilitas dalam Finite State Machine Agen Cerdas Edugame “Ajut-Ajut Kids”. Jurnal Nasional Teknik Elektro Dan Teknologi Informasi, 8(2), 151-160. Retrieved from https://jurnal.ugm.ac.id/v3/JNTETI/article/view/2596
Section
Articles