The Development and Implementation of M-Edupayment: A Multi-Payment Platform for SMK Negeri 7 Bandar Lampung

https://doi.org/10.22146/jpkm.100850

Mugi Praseptiawan(1*), Meida Cahyo Utoro(2), Ilham Firman Ashari(3), Muhammad Habib Algifari(4), Aidil Afriansyah(5)

(1) Department of Informatics Engineering, Faculty of Industrial Technology, Institut Teknologi Sumatera, Lampung Selatan, Indonesia
(2) Department of Informatics Engineering, Faculty of Industrial Technology, Institut Teknologi Sumatera, Lampung Selatan, Indonesia
(3) Department of Informatics Engineering, Faculty of Industrial Technology, Institut Teknologi Sumatera, Lampung Selatan, Indonesia
(4) Department of Informatics Engineering, Faculty of Industrial Technology, Institut Teknologi Sumatera, Lampung Selatan, Indonesia
(5) Department of Informatics Engineering, Faculty of Industrial Technology, Institut Teknologi Sumatera, Lampung Selatan, Indonesia
(*) Corresponding Author

Abstract


This community engagement activity aimed to develop a mini bank website, m-EduPayment, integrated with the iPaymu payment gateway as an Application Programming Interface (API). The project was implemented at SMK Negeri 7 Bandar Lampung. System development followed the Personal Extreme Programming (PXP) method, which included the stages of Requirements, Planning, Iteration Initialization, Design, Implementation, and System Testing. PXP, a variant of Extreme Programming, was specifically adapted for individual developers. The activity involved 31 respondents, consisting of 10th and 11th-grade students, who evaluated the system using the System Usability Scale (SUS) to measure its usability. Interviews with teachers (superadmins) and student administrators were also conducted to identify initial requirements and gather feedback on the system design. Data analysis utilized a Likert scale, where respondents rated various system aspects on a scale from 1 (strongly disagree) to 5 (strongly agree). SUS scores were calculated using standard formulas to determine a final score, which was then classified into usability categories. The average SUS score was 91, falling under the "Excellent" category (Grade A). The development of the mini bank website introduced new features, including online payment services for tuition fees (SPP), waste banks, and savings. System testing achieved a 99% functional success rate, demonstrating the platform’s high usability in the school environment. Respondents provided overwhelmingly positive feedback, affirming the successful implementation and functionality of the website.

Keywords


Mini bank; Multi-payment education; Teaching factory

Full Text:

PDF


References

Akbar, M. S., Nuryasin, I., & Chandranegara, D. R. (2024). Implementasi metode personal extreme programming dalam peracangan aplikasi pemesanan ruang rapat berbasis android Diskominfo Jawa Timur. Jurnal Teknologi Informasi, Komputer, dan Aplikasinya (JTIKA), 6(1), 308–315. https://doi.org/10.29303/jtika.v6i1.348

Djamarullah, A. R., & Kusuma, W. A. (2022). Elicitation of needs using user personas to improve software user experience. Ultimatics: Jurnal Teknik Informatika, 14(1), 28–35. https://doi.org/10.31937/ti.v14i1.2633

Maharditia, R. (2024). Perancangan sistem informasi bank mini siswa SMK Diponegoro Banyuputih dengan metode cash basis. Jurnal Ilmiah Sistem Informasi, 3(1), 43–50. https://doi.org/10.51903/juisi.v3i1.837

Praseptiawan, M., Ashari, I. F., Bahri, S., Untoro, M. C., Pangestu, A., Afriasnyah, A., & Algifari, M. H. (2023). Empowerment of partner schools through the development of the mini bank application (m-MiniBank) at SMKN 7 Bandar Lampung. Jurnal Pengabdian dan Pemberdayaan Masyarakat Indonesia, 2(9), 468–480.

Putra, D. M. D. U., Kusuma, A. S., Willdahlia, A. G., & Pande, N. K. N. N. (2024). Evaluasi usability e-modul basis data menggunakan metode System Usability Scale (SUS). Jurnal Ilmiah Global Education, 5(2), 1800–1809. https://doi.org/10.55681/jige.v5i2.2764

Sari, N. N. K., Geges, S., & Hasanah, N. (2023). Penerapan sistem notifikasi chat dan payment gateway pada sistem informasi pembayaran SPP berbasis website. Jurnal Teknologi Informasi, 17(1), 90–100.

Tuloli, M. S., Patalangi, R., & Takdir, R. (2022). Pengukuran tingkat usability sistem aplikasi e-Rapor menggunakan metode usability testing dan SUS. Jambura Journal of Informatics, 4(1), 13–26. https://doi.org/10.37905/jji.v4i1.13411



DOI: https://doi.org/10.22146/jpkm.100850

Article Metrics

Abstract views : 148 | views : 105

Refbacks

  • There are currently no refbacks.




Copyright (c) 2025 Jurnal Pengabdian kepada Masyarakat (Indonesian Journal of Community Engagement)

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Jurnal Pengabdian kepada Masyarakat (Indonesian Journal of Community Engagement)

ISSN (print) 2460-9447ISSN (online) 2541-5883