Development of Anato-Smart Media as an Interactive Learning Media for Elementary School Students Regarding Limb Anatomy

https://doi.org/10.22146/jcoemph.88937

Atik Maftuhah(1*)

(1) Sebelas Maret University
(*) Corresponding Author

Abstract


The subject matter of science, especially related to human anatomy, is one of the most challenging to understand. To help understand science materials, especially human body anatomy, we conducted community service by developing the Anato-Smart book as a learning media for students and teachers of 5th grade of Muhammadiyah 1 Elementary School Surakarta in 2021. The method of implementation in this service includes several stages, including determining the topic of the body system for the learning media that would be developed through the Focus Group Discussion for teachers at Muhammadiyah 1 Elementary School Surakarta, followed by the development of interactive and educational story media Anato-Smart with the title “The Adventures of Andi and Si Balung”, then media trials to 5th graders at Muhammadiyah 1 Elementary School Surakarta, as well as interviews and outspread questionnaires for the evaluation of Anato-Smart media. This service activity resulted in an Anato-Smart teaching media developed to hone the students' analytical skills on limb and skeletal topics. Teachers can use this book to augment interactive lessons and as one of the educational resources for students to learn about potential risks and disorders to the limbs and skeleton in daily life. From the evaluation, the story and education concepts in this Anato-Smart media book are intriguing and facilitate comprehension, however, it is better to lessen the words and increase the number of images to make it more interesting for children. We will use this feedback to improve the final results of this media so that it can be used by other schools, not only by Muhammadiyah 1 Elementary School Surakarta. Collaboration with other parties to develop teaching media in the future is needed to produce educational and interactive teaching media.


Keywords


Anatomy; Elementary School Science; Limb and Skeleton

Full Text:

PDF


References

Demonika SD, Mustadi A, Rezkillah II. Implementasi Tematik Integratif Kurikulum 2013 di Sekolah Dasar. J Pendidik Teor Penelitian, dan Pengemb. 2020;5(6):817. 10.17977/jptpp.v5i6.13630

Aulia, Herlanti, Fernandez. Keajaiban Sains 5 SD/MI Kelas V. Bogor Jawa Barat - Indonesia: PT Quadra Inti Solusi; 2019;

Sholiqah S, Agustina R. Pengembangan media pembelajaran animasi 3D sistem anatomi tubuh manusia berbasis Android. Semin Nas FST 2019. 2019;2:453–63.

Nasrulloh SP. Pengembangan Alat Bantu Belajar Anatomi Tubuh pada Hewan Berupa Game Puzzle dengan Metode Used and Gratification Untuk Siswa Kelas IV Semester I (Studi Kasus : MI Depokharjo Temanggung). PIXEL J Ilm Komput Graf. 2015;8(1):32–6.

Hs AK. Kesulitan Belajar Sains: Studi Pada Pelaksanaan Pembelajaran Mata Pelajaran Sains Kelas IV Sekolah Dasar Negeri 10 Jatimulya Kabupaten Bekasi. 2008;4(1):1–21.

Egok AS, Hajani TJ. Pengembangan Multimedia Interaktif pada Pembelajaran IPA bagi Siswa Sekolah Dasar Kota Lubuklinggau. J Elem Sch. 2018;1(2):141–57. 10.31539/joes.v1i2.446

Andi Rustandi, Rismayanti. Penerapan Model ADDIE dalam Pengembangan Media Pembelajaran di SMPN 22 Kota Samarinda. J Fasilkom. 2021;11(2):57–60. 10.37859/jf.v11i2.2546

Bahari FMF, Effendy V, Jatmiko DD. Model User Experience Aplikasi Pembelajaran Anatomi Tubuh Manusia untuk Anak Kelas 5 SD dengan Teknologi Augmented Reality Menggunakan Metode User Centered Design. e-Proceeding Eng. 2017;4(3):4849–58.

Fitriani NMA, Negara IGA. Pengembangan Aplikasi Daring Pembelajaran IPA Pada Pokok Bahasan Organ Gerak Manusia. Mimb PGSD Undiksha. 2021;9(1):82. 10.23887/jjpgsd.v9i1.31989

Nazelliana D. Aplikasi Pembelajaran Anatomi Tubuh Manusia berbasis Android untuk Siswa Sekolah Dasar. J Inform Univ Pamulang. 2021;5(4):612. 10.32493/informatika.v5i4.7932

Omega SA, Rahma Salsabila AR. Penggunaan Media Video Animasi œYour Bones Video Animation Pada Materi IPA Tentang Kerangka Manusia di Kelas V SD. EduStream J Pendidik Dasar. 2022;5(1):43–50. 10.26740/eds.v5n1.p43-50

Widiana IW, Rendra NT, Wulantari NW. Media Pembelajaran Puzzle Untuk Meningkatkan Hasil Belajar Siswa Kelas Iv Pada Kompetensi Pengetahuan Ipa. Indones J Educ Res Rev. 2019;2(3):354. 10.23887/ijerr.v2i3.22563

Shawmi AN, Widiani N, Dewi AN. Pengembangan Buku Cerita Bergambar Berbasis Lingkungan Hidup pada Pembelajaran Tematik di Kelas II SD/MI. Auladuna J Prodi Pendidik Guru Madrasah Ibtidaiyah. 2021;3(1):50–60.

Arona. Meningkatkan Kemampuan Belajar Siswa Mengenal Rangka Manusia pada Mata Pelajaran IPA Menggunakan Media Gambar pada Siswa Kelas IV SD 1 Kristen. Pedagog J Pendidik. 2021;16(2):1–9.

Utami S, Sumardi, Giyartini R. Pengembangan Media Puzzle Berbasis Make A Match pada Materi Negara Asean dalam Pembelajaran IPS Kelas VI SD. J Ilm Pendidik Guru Sekol Dasar. 2021;8(4):827–39.



DOI: https://doi.org/10.22146/jcoemph.88937

Article Metrics

Abstract views : 533 | views : 376

Refbacks

  • There are currently no refbacks.


Copyright (c) 2024 Journal of Community Empowerment for Health

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.