Questioning Popular Culture: Future Technology In Ready Player One

Muhammad Iman Rafif(1), Achmad Munjid(2*)

(1) Universitas Gadjah Mada, Indonesia
(2) Universitas Gadjah Mada, Indonesia
(*) Corresponding Author


This study investigates the impact of future technology products, as one of the parts of popular culture, on society in the science fiction novel Ready Player One by Ernest Cline (2011) and on our current society. The primary data of this study were taken from the novel. The results reveal that the effects of popular culture, specifically the products of technology, on modern society are enormous compared to the society in the novel. The similarities and differences between the technological aspects portrayed in the story compared to the current modern world are revealed to know what really happens and going to happen in the future.


dystopia; pop culture; Ready Player One; science fiction; technology

Full Text:


References (January 26, 2020). American Academy of Pediatrics announces new recommendations for children’s media use. Retrieved from

Abrams, M. H. (1953). The mirror and the lamp: Romantic theory and critical tradition. Oxford University Press.

AlAbdulwahab, S. S., Kachanathu, S. J., & AlMotairi, M. S. (2017). Smartphone use addiction can cause neck disability. Musculoskeletal Care 15(1), 10–12.

Arris Team. (April 6, 2018). A homage to the technology of Ready Player One. Retrieved from

Barbour, I. G. (2007). Ethics in an age of technology. International Society for Science and Religion,

Bennett, T. (1980). Popular culture: A teaching object. Screen Education 34, 18.

Cline, E. (2011). Ready Player One. Random House.

Fiske, J. (1989). Understanding popular culture. Unwin Hyman.

Hidayat, D. S. & Munjid, A. (2020). Elite domination and lower class resistance in Ernest Cline’s Ready Player One. Lexicon 7(1), 106-116.

Mar’ati, A. Q. (2015). Narcissistic personality disorder as seen in James Thurber’s The Secret Life of Walter Mitty, (Unpublished undergraduate thesis). Universitas Gadjah Mada.

Storey, J. (2006). Cultural theory and popular culture. Pearson Prentice Hall,.

Strinati, D. (2004). An introduction to theories of popular culture. Routledge,.

Tapscott, D. (1998). Growing up digital: The rise of the net generation. McGraw Hill.

Tyson, L. (2009). Critical theory today. Routledge.

Vargolici, S. (2011). The influence of popular culture and science fiction on the public perception of emerging technologies – Focus: Nanotechnology, (Unpublished master’s thesis). Universite Catholique de Louvain la Neuve.


Article Metrics

Abstract views : 1685 | views : 1321


  • There are currently no refbacks.

Copyright (c) 2021 Muhammad Iman Rafif, Achmad Munjid

Creative Commons License
This work is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Lexicon Office

English Department
Faculty of Cultural Sciences,
Universitas Gadjah Mada
Soegondo Building, 3rd Floor, Room 306
Yogyakarta, Indonesia 55281
Telephone: +62 274 513096

ISSN: 2746-2668 (Online)

Web Analytics View Stats

Creative Commons License
LEXICON is licensed under a Creative Commons Attribution-ShareAlike 4.0 International License.

Lexicon is indexed in


About UsSubmissionIssuePoliciesReview