Virtual Reality Tour Sebagai Media Promosi Dan Pembelajaran Alur Pelayanan Rumah Sakit

https://doi.org/10.22146/jisph.72039

Tika Sari Dewi(1*)

(1) Gadjah Mada University
(*) Corresponding Author

Abstract


Background: The Budi Rahayu Regional General Hospital Magelang is a hospital that has only been established for 2 years, so information technology is needed that supports promotion and provides information related to service flow. Virtual Reality Tour has been considered as a very effective technology that is useful as a media for promotion and learning related to hospitals which is more interesting because it provides a real/immersive and interactive experience to users.

Methods: Using the Multimedia Development Life Cycle (MDLC) with 6 stages of multimedia development (concept, design, material collection, assembly, testing, distribution).

Results: This research produces a website-based virtual reality tour. After that, user experience testing was carried out with benchmark results in the good category and positive impression values.

Conclusion: Virtual reality tour can be used as a media for promotion and education of service flow in hospitals. The user experience in using virtual reality tours is that users feel they are in their original/immersive environment, can explore navigation freely so as to create interactive, practical learning, and create a feeling of security and comfort.

Keywords: virtual reality tour, multimedia development life cycle, promotion of hospital service flow




References

Abidin, R., Suryani, N. and Sariyatun, . (2020) ‘Students’ Perceptions of 360 Degree Virtual Tour-Based Historical Learning About The Cultural Heritage Area of The Kapitan and Al-Munawar Villages in Palembang City’, International Journal of Social Sciences and Management, 7(3), pp. 105–112. doi: 10.3126/ijssm.v7i3.29764. B, C. et al. (2021) ‘Virtual Tour of Natural Resources Conservation Area in North Sulawesi’, Jurnal Teknik Informatika, 16(2), p. 203. Bastian, R. et al. (2018) ‘Perancangan Virtual Tour Kampus I Uksw’, Andharupa, 4(1), pp. 51–65. Bennett, J. A. and Saunders, C. P. (2019) ‘A Virtual Tour of the Cell: Impact of Virtual Reality on Student Learning and Engagement in the STEM Classroom’, Journal of Microbiology & Biology Education, 20(2), p. 20. doi: 10.1128/jmbe.v20i2.1658. Bhatti, Z. et al. (2018) ‘Multimedia Based Learning and Virtual Tour for Performing Hajj’, Journal of Information & Communication Technology-JICT, 12(1), pp. 37–42. Bogicevic, V. et al. (2019) ‘Virtual reality presence as a preamble of tourism experience: The role of mental imagery’, Tourism Management, 74(February), pp. 55–64. doi: 10.1016/j.tourman.2019.02.009. Casaló, L. V, Flavián, C. and Ibáñez-Sánchez, S. (2017) ‘Antecedents of consumer intention to follow and recommend an Instagram account’, Online Information Review, 41(7), pp. 1046–1063. doi: 10.1108/OIR-09-2016-0253. Dwi Prasetya, D. (2018) ‘Design of Web-based Laboratory Virtual Tour 360o Application’, 144, pp. 229–233. doi: 10.2991/icedutech-17.2018.46. Flavián, C., Ibáñez-Sánchez, S. and Orús, C. (2019) ‘The impact of virtual, augmented and mixed reality technologies on the customer experience’, Journal of Business Research, 100(October 2018), pp. 547–560. doi: 10.1016/j.jbusres.2018.10.050. Han, Y. (2019) ‘Exploring multimedia, mobile learning, and place-based learning in linguacultural education’, Language Learning and Technology, 23(3), pp. 29–38. Hudson, S. et al. (2019) ‘With or without you? Interaction and immersion in a virtual reality experience’, Journal of Business Research, 100(October 2018), pp. 459–468. doi: 10.1016/j.jbusres.2018.10.062. Kim, M. J. and Hall, C. M. (2019) ‘A hedonic motivation model in virtual reality tourism: Comparing visitors and non-visitors’, International Journal of Information Management, 46(November 2018), pp. 236–249. doi: 10.1016/j.ijinfomgt.2018.11.016. Kucera, E., Haffner, O. and Leskovský, R. (2018) ‘Interactive and Virtual / Mixed Reality Applications for Mechatronics Education Developed in Unity Engine’, Proceedings of the 29th International Conference 2018 Cybernetics & Informatics (K&I). doi: 978-1-5386-4421-8/18. Kyrlitsias, C. et al. (2020) ‘A Virtual Tour of a Hardly Accessible Archaeological Site: The Effect of Immersive Virtual Reality on User Experience, Learning and Attitude Change’, Frontiers in Computer Science, 2(August), pp. 1–11. doi: 10.3389/fcomp.2020.00023. Lee, H. et al. (2020) ‘Experiencing immersive virtual reality in museums’, Information and Management, 57(5), p. 103229. doi: 10.1016/j.im.2019.103229. Lemon, K. N. and Verhoef, P. C. (2016) ‘Understanding customer experience throughout the customer journey’, Journal of Marketing, 80(6), pp. 69–96. doi: 10.1509/jm.15.0420. Mah, O. B. P. et al. (2019) ‘Generating a virtual tour for the preservation of the (in)tangible cultural heritage of Tampines Chinese Temple in Singapore’, Journal of Cultural Heritage, 39, pp. 202–211. doi: 10.1016/j.culher.2019.04.004. Marasco, A. et al. (2018) ‘Exploring the role of next-generation virtual technologies in destination marketing’, Journal of Destination Marketing and Management, 9(December 2017), pp. 138–148. doi: 10.1016/j.jdmm.2017.12.002. Muhammad, M. A. et al. (2021) ‘The Urgency of Virtual Tour for Sumatran Butterfly Conservation’, 606(Iicis), pp. 8–12. Newman, M. et al. (2022) ‘The use of virtual reality in environment experiences and the importance of realism’, Journal of Environmental Psychology, 79(July 2021), p. 101733. doi: 10.1016/j.jenvp.2021.101733. Prasetya, D. D. et al. (2019) ‘Design of Interactive E-Learning Based on Virtual Tour for Higher Education’, (Icli 2018), pp. 10–14. doi: 10.5220/0008407000100014. Ramesh C Sharma and Yash Paul Sharma (2021) ‘Designing Virtual Reality Experiences in Education’, Bulletin of the Technical Committee, 21(1), pp. 19–22. Available at: https://www.researchgate.net/publication/350406622_Designing_Virtual_Reality_Experiences_in_Education. Wang, Li and Wang, Lizhen (2019) ‘Design and Implementation of Three-dimensional Virtual Tour Guide Training System Based on Unity3D’, International Conference on Communications, Information System and Computer Engineering (CISCE). doi: 10.1109/CISCE.2019.00054. Waraney, S. P. F., Tulenan, V. and Sinsuw, A. A. E. (2017) ‘PENGEMBANGAN VIRTUAL TOUR POTENSI WISATA BARU DI SULAWESI UTARA MENGGUNAKAN TEKNOLOGI VIDEO 360 DERAJAT’, 12(1), pp. 1–8. Wong, Crusher, S, K. and Lu, A. (2019) ‘Supporting Flipped Learning with VirtualĮœeality Field Trips’, 2019 International Symposium on Educational Technology (ISET). doi: 10.1109/ISET.2019.00021. Yang, T. et al. (2021) ‘The impact of a 360° virtual tour on the reduction of psychological stress caused by COVID-19’, Technology in Society, 64(December 2020), p. 101514. doi: 10.1016/j.techsoc.2020.101514. Zhao, J. et al. (2020) ‘Learning in the Field: Comparison of Desktop, Immersive Virtual Reality, and Actual Field Trips for Place-Based STEM Education’, IEEE Conference on Virtual Reality and 3D User Interfaces (VR). doi: 10.1109/VR46266.2020.00012.



DOI: https://doi.org/10.22146/jisph.72039

Article Metrics

Abstract views : 691 | views : 499

Refbacks

  • There are currently no refbacks.




Copyright (c) 2023 Journal of Information Systems for Public Health

shopify traffic stats View My Stats